Update: Rumors are circulating that Star Wars Battlefront 2 could feature some kind of VR content. NeoGaf users in European territories have spotted PlayStation promotional materials that have a “compatible with VR” badge on them.
This in combination with tweets from Alex Mole, CTO of VR mission development team Criterion, which stated his team were collaborating on “something awesome” in the sequel means there is a chance of some more VR Star Wars content in the future.
Star Wars Battlefront 2 Release Date, News And Rumors
Things are pretty great for Star Wars fans at the moment: not only are new films coming on the regular, according to EA’s Chief Financial Officer Blake Jorgensen there are going to be a handful of games from various studios too.
The next exciting title in the Star Wars franchise is, of course, EA Dice’s Battlefront 2, the sequel to the franchise reboot first released in 2015.
When it was first released, Star Wars Battlefront received a mixed reception with some praising how it captured the Star Wars atmosphere perfectly with its excellent cinematic visuals while others bemoaned its repetitive combat and limited depth and content.
In spite of criticisms, the game still sold over 14 million copies and counting. With a sequel on the way, though, EA has the chance to learn from the first release and create something bigger and better.
If these words from EA CFO Blake Jorgensen are anything to go by, that’s exactly what we’re going to get: “If there was criticism, they just wanted more. So we’re taking that criticism to heart as we build the next game and trying to address any of the issues that they had.”
Trailers and screenshots
The trailer gives fans a glimpse of the game’s single-player campaign which it appears will revolve around an “untold soldier’s story” in the Empire. As well as this single-player campaign that appears to be set in the period following the Empire’s defeat at Endor, there’ll also be a multiplayer mode of the game which will span “across all eras.”
Turns out, November and December are going to be great months for Star Wars fans. Star Wars Battlefront 2 will see a worldwide release on November 17 2017, followed shortly by the theatrical release of Star Wars Episode 8 The Last Jedi one month later on December 15.
What this means is that the game will be out slightly ahead of the movie – and thus has the potential to give us a brief look at new locations and new ships from the upcoming film.
That being said, those who pre-order the game will have access to two new skins – Episode 8 variations of Kylo Ren and Rey – as well as two new ships – the Episode 8 variation of the Millennium Falcon and a yet undisclosed ship from the new movie.
What we know we’ll see
Thanks to the Star Wars Celebration panel, we now have expert insight into what we can expect when the game comes out. There are two important new additions here: a story mode and space battles.
Single player campaign
Let’s start first by looking at the game’s new single-player mode.
To that end, Battlefront II will occupy the time between the sixth film of the franchise, Return of the Jedi, and the seventh film, The Force Awakens.
After the battle on Endor, players will travel to Iden’s homeworld, a planet that has been under Imperial control for the entirety of her life. Instead of an martial law-loving Imperial city that we’ve seen in the past, however, Ida’s homeworld has come to embrace and love the Empire. This love hits home the theme that the single-player campaign is going for, which is that yes, the Rebellion had heroes, but so did the Empire.
In a recent interview with Eurogamer single player game director Mark Thompson and Criterion’s Matt Webster revealed that the single player campaign will be “a continuous story with a beginning a middle and an end” rather than separate missions and war stories like Battlefield 1.
In the trailer it was revealed that Iden will have a droid. According to Thompson, this droid will offer players a way to customize their play style while they’re playing as Iden. For example, he says it will offer them choice when it comes to how they engage in a combat scenario so we imagine the droid will be able to be used as back up in combat, as a scout or perhaps even as a tool for hacking.
Considering the Motive development team has been brought in to work on the single-player specifically, there’s little chance of it feeling like a tacked on afterthought and we’re excited to see how this will play out.
It’s been confirmed that Battlefront 2 will explore characters, locations and events from the new films and prequel trilogy as well as the original trilogy.
The other interesting addition in this iteration will be space battles. These will be developed by Criterion and will allow players to engage in epic dogfights over some of the most iconic battlefields in the Star Wars universe.
Combat with depth
In a recent interview with PC Gamer, Star Wars Battlefront 2’s creative director Bern Diemer said that DICE wants to add depth the game’s multiplayer modes.
This time around Heroes will apparently not be all-powerful game changers as they once were. As well as making Heroes more present and not restricted to a “lucky few” players, DICE will add something called team play to make sure that those playing as standard troopers are not at an unfair advantage.
Team play is based on classes and leveling and encourages players to join up with their friends in well-balanced squads in order to take down heroes.
There will, apparently be “customization and progression inside the Trooper classes, inside Heroes and inside Starfighters. So whilst they have clear lines of class types, there is customization within those.”
Webster said they’ll reveal exactly how that will work at a later date, but we imagine gadgets will have something to do with it as Diemer told PC Gamer that to improve personalization and depth, abilities and gadgets will also be introduced. According to Diemer different classes in the game will have access to different items.
For example, Diemer said that troopers don’t really “have a personality” and to give them one “you need to be able to customize them in some way so it feels right. I really like using grenades, so I might try to pull my class a little bit towards my favorite toy or my favorite gadget.”
It’s also been confirmed that there will be no more blue pick ups to become a Hero character, with Webster explaining that “it was becoming a brief experience for the lucky few, or people were just hunting and hanging around the spawn locations for tokens. So we wanted to expand the hero play within a battle, we wanted to increase that scope but also have a better system for players to be able to become a hero than just picking up a token.”
This addition of classes and squads brings Battlefront 2 more in line with DICE’s other multiplayer shooter releases such as Battlefield.